Monday, 19 October 2015

The Intruder

While I was at EGX a few weeks ago, there was one game that I just couldn’t track down. It was a survival horror adventure game called The Intruder, and I had really hoped to get some hands-on time with it. Unfortunately, it wasn’t on the cards. That doesn’t mean you shouldn’t be keeping this PC horror on your radar.

In The Intruder, players will take control of a protagonist who has experienced something so terrifying that they can’t remember, well, pretty much anything. The only thing that they remember is that the entity that caused the fear-created amnesia will return.

From this point on, gamers will have several in-game days to explore the monochrome world they find themselves in, searching for weapons, ammunition and tools. As much as we’d probably all like to spend every waking second of this time preparing for the intruder’s return, players will also have to think about the ‘survival’ aspect of the horror adventure. This will include the need to eat and sleep, and the time used to do this must be balanced with the time needed to find resources for staying alive. For example, do you head back to the house to eat, or do you search just a little bit further and risk the chance of feeling unwell and unprepared when the intruder shows up? Each choice made will be made at the risk of sacrificing something else, so choose wisely.

On top of all that, The Intruder also boasts advanced AI, day/night cycles, randomly generated items and set pieces, and a memory system that can allow the player to regain useful memories, if they’re willing to close their eyes.

Needless to say, I want to see more. I began chatting to the studio after EGX in the hopes of getting to try an early build of The Intruder, so I may just get my wish. Of course, if I do, you’ll all be the first to hear about it.

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