Just like any genre, horror is occasionally dominated by one
kind of mechanic or trope, and things can occasionally get a bit stale. It
looks like we won’t have to worry about that in Stifled, a game that used echolocation (seeing the environment
around you using echoes to pinpoint the location of objects) to bring
horror to the hopefully silent homes of horror gamers.
Stifled, which is
being developed by Gattai Games as a spiritual successor to Lurking, an award-winning student
project of a similar nature, uses sounds to immerse the gamer into an
experience where they may have to hold their breath in real-life, in fear of
making a single noise. You see, gamers will explore the environments of Stifled using echolocation. Every noise
made, whether in the virtual world or the real-world (via your mic), will help
gamers to see what is in front of them. The only problem with this is that the
creatures hiding in the dark will hear you, and come running.
What I imagine will follow, based on my experience with a
similarly interesting iOS game called DarkEcho, which has kept me entertained and tense throughout many train
journeys, is a balance between wanting to see the world around you, and not
wanting to die.
Not really sure how that works? Check out the concept video:
Working on a horror game of your own? Just get in touch with me on Twitter! I’m going through my 100 Days of Horror project, so I’ll need lots of horror games to get through to the end. Send me a tweet or an email and you just might get your game featured on my blog.
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