Sunday, 20 September 2015

Rothschild: The Sheep Will Wake


I love getting to speak to developers on Twitter, and learning about what they’re working on while also getting to know a little bit more about the people behind the games. It was such as conversation that brought Rothschild: The Sheep Will Wake to my attention. In development by Loudpak Studios, Rothschild is a procedurally generated first-person horror, in which the Rothschild family dominate the world (which is apparently closer to reality than you’d think, if the conspiracies are to be believed.) 

Gamers will take control of Jordan Baker, an investigative journalist sent to investigate the hospitalisation of Kane Rothschild, and begins looking deeper into secrets that don’t want to be found.




Rothschild will feature an open world for gamers to explore, and the studio promises that there are “no closed doors or invisible walls”, so players will be able to go “as far as they dare.” As the game is procedurally generated, players will never be able to predict what is coming. Every single time you play through the game will be unique. Baker’s skills can be upgraded, between categories listed as Stealth, Investigative and Sensory, giving gamers more chance of surviving the horrors. Maybe you can put a little work into Baker’s shorthand, too.

Also, Rothschild boasts an interesting feature, whereby people can link their game up to their PC’s mic. If you make a noise in real life, it will be heard in-game, so stay quiet.




Liking the sound of Rothschild so far? Me too. So make sure you check out their Kickstarter campaign, launched on Thursday, so that you can get the inside scoop on this game, and maybe play a part in its creation by backing the project. Loudpak are aiming to raise $7,500 USD.

You can also get in touch with the studio on Twitter, which I can thank for bringing Loudpak Studios’ game to this blog, or head to the website for more information. Oh, and maybe check out their Steam page, too. It may be true that the Rothschild family run quite a big part of the world as we know it, but I can bet no-one has ever seen the family quite like this before.


Working on a horror game of your own? Just get in touch with me on Twitter! I’m only on day 20 of my 100 Days of Horror project, so I’ll need lots of horror games to get through to the end. Send me a tweet or an email and you just might get your game featured on my blog.

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