For those that loved the Fatal Frame series, the upcoming Kickstarter-funded
indie-horror by Digital Happiness, DreadOut, will be of
interest to you. Imagine if the protagonists of Fatal Frame ditched their
ancient cameras in favour of a smartphone and you have the basic premise of
this Indonesian horror. What’s more horrific than a picture of a ghost that can
be immediately uploaded to Facebook, Twitter and Snapchat? Well, I can’t tell
you, because I was much too scared whilst playing this demo to find a WiFi
connection.
This third-person scare begins with Linda – an extremely
Western name for an Indonesian girl, I thought – being woken by the buzzing of
her mobile phone. She’s in the dark, all alone, and can barely see a thing.
Seriously, DreadOut is dark. I was
already extremely tense by this point. Where was I? Why was I called Linda? And
– wait - someone actually wanted to speak to me? Really?
Selfies will never be the same.
One of the first things I noticed about DreadOut, other than
how dark it is, is that the controls feel a little awkward. The sensitivity was
set too high, with no way to change it during the demo, and so I settled for
the clunky strafing of the lead schoolgirl. On the bright side, the ineffective
manoeuvrability of characters in certain horror series, such as past Resident
Evil and Silent Hill games, has been known to actually increase tension – also known
as the ‘Oh god, oh god, it’s chasing me and I’m stuck on this wall’ moment -
and I could see the same effect being had here.
After finding the phone, I answered a call from Ira, Linda’s
friend, who told me that ‘they’ were all dying
to meet me. Then the phonecall began breaking up, and repeated the phrase “we’re
dying” over and over until her face on-screen warped into a grimace of pain and
death. Thanks, Ira… I’ll hurry right over.
Turns out I needn’t have hurried, as Ira was standing just
outside the door; waiting.
Thanks Ira - I feel much better.
Even if Linda was as graceful as a ballet dancer, this game
would still be scary; the
developers have
made sure of that. Wherever the hell we are, it’s crawling with ghosts so
twisted that they could only have come from terror-inducing Eastern world, and
you never know what to expect around each corner. It’s safe to say that the
girl from Ringu (The Ring) or Ju-On (The Grudge) would settle in
nicely here.
What makes the game even more horrifying is that the only
way to see any distance in front of you is to look through the camera of the ‘Iris phone’ – I see what you did there Digital Happiness, nice. In the same way that Outlast uses a video camera,
DreadOut uses a smart-phone, and it changes the perspective from third to the
first-person. You are not only immersed further into the horror, but also feel completely
helpless at the times when you do see someone, or something, staring back at
you.
Fine, I won't upload it to Snapchat, just put the scythe down.
The demo ends with something of a boss fight, which I found
to be the least enjoyable/scary section of the demo. Switching from tense,
corner-hugging fear to a more action-orientated outside area meant that the
awkward controls often spelled out my demise. This was somewhat frustrating,
and I feel the DreadOut is at its
best when jammed into claustrophobic interior spaces.
Once this was wrapped up, the demo was over, and Linda woke
up yet again, in a minibus and surrounded by her fellow students. She looked across to see Ira smiling back at her; innocent, alive, stupid. The camera zoomed back and the player is left feeling helpless to stop it as the
minibus heads towards a small Indonesian village in the distance.
Natural beauty is real beauty.
After the short, but altogether twisted, demo, I am
definitely looking forward to seeing more of DreadOut, even if it’s just so that I have an excuse to enter into
the world of Asian horror, which I have always found to be more terrifying. Despite
some awkward movement, which may give a helping hand in your death more than
once in any faster-paced sections of the game, the DreadOut demo delivers a chilling snapshot into the potential of Digital Happiness' indie horror.
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