You'd
think that being a night security guard at a children's pizza restaurant would
be pretty simple. There's no screaming kids, just the peace of your own thoughts,
coffee, maybe a good book, and the occasional CCTV check. In a game like Five Nights at Freddy's, you'd be wrong.
If
you aren't already aware of the series, the premise is this. From midnight
to 6am, your role as a security guard is to keep an eye on the restaurant. They
missed something from the job application, though. There's a group of
animatronic animals at the front of the restaurant. By day, they dance and sing
to the children, beloved, and most importantly, robotic. By night, however, they
come alive, and they don't like being watched. What follows are desperate
glances at the CCTV cameras throughout the building, trying to locate the
various animals as they get closer and closer to your little security office,
and nervous peeks through the open doors on either side.
The
very worst part of FNaF is the fact
that each time you look at the CCTV, turn on the lights for the corridors, or
close the doors in a moment of sheer panic, it uses power. This power is
limited, and if it reaches 0% before the night is through... Let's just say
Freddy takes notice, and you won't have to worry about packing work lunches
anymore. It's an extremely delicate balance, in which you have to fight the
urge to constantly check the environment around you - by giving in to the
tension too often, you will in fact be dooming yourself to experience a swift,
terrifying death when the power hits zero.
This
indie horror series has caused quite a commotion amongst gamers and critics, as
it boasts relatively simple gameplay and jump-scares, but has spawned a total
of four games in only one year. While I understand the fact that too much of a
good thing isn't a good thing, the success of these titles has meant that Scott
Cawthon has become a full-time, successful developer. In fact, Cawthon is
quoted as saying:
"Did you know that last year I was working at Dollar
General? I worked as a cashier. I had three bosses who were all still in high
school. Before that I worked at Target in the backroom freezer, unloading
frozen foods. I haven't had a successful life; and now that God has blessed me
with some success, I'm doing my best to be responsible with that success. I
don't party on weekends, I don't get drunk or sip martinis. I spend my evenings
playing Megaman 3, buster only, with
my kids. And I try to good with what's been given to me."
Personally,
I don’t think it matters how many games Cawthon released in a short space of
time – it sounds like he deserves all of that success that has come from FNAF, and he used his own ideas, time
and talents to make it happen. And I’m happy for him. Critics be damned.
If
I'm being honest, I haven't actually played them each sequel, but the latest in
the series, Five Nights at Freddy's 4,
has me interested. In a series twist, this sequel takes place at the home of a
child. I know, the one place we thought was safe. The security guard is
gone. I can only assume that he handed in his resignation and left a parting
gift on the desk of the person that hired him, and then went home to forget all
about it. But Freddy didn't forget about finding someone to scare the hell out
of.
The
possessed robots of the series have followed a child to his home, and hide in
the hallway, cupboards, and even sneak onto the bed when his back is turned. He
has only a torch to protect himself. Seems unfair, right? I think this was a
great move for the series, and may bring back a few gamers that thought the
series was getting stale. Nicely done, Cawthon.
If
you haven't played any Five Nights at Freddy's, why not try one? They’re not
expensive games, but you’re guaranteed to jump more than enough times to make
your money back in soiled underwear… so that’s something. It's a simple
concept, but shows that even the most basic idea can become a successful
franchise of tension-building, jump-scaring horror.
Need
a little more convincing? We interviewed Scott Cawthon over on IGM – check it
out.
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