Today I'm going to talk about an
asymmetric multiplayer slasher called Last Year. Before you get too excited, the game has been a little quiet since it was almost left in game
development limbo as a result of a legal clash with the folks over at Friday the 13th. I'm hoping that writing about Last Year will
bring it back into the light, because it seems far too great to disappear into
the ether.
The concept behind Last Year, a project that launched a Kickstarter campaign in November
of 2014 and was fully funded with 11 days to go in December, is that players control a group of stereotypical teenagers trying to survive, while one
player tries to hunt them down in the same deadly, silent way that Jason
Voorhees or Michael Myers like to do their business.
Each teenager was going to have a set of skills
that might enable them to survive as they tried to complete a number of
objectives – based around getting a truck running for a swift getaway. Such skills included the jocks having the ability to stun and trap the killer, or the popular girl
being able to spot the killer and display the killer on the map for all to see
and avoid. It all helps, right?
Well, maybe, but across a number of traditional
horror environments, such as a summer camp or a high school, the killer was
going to be able to teleport into locations unseen, ready to pounce on his prey
when they least expected it. Escaped the killer? Nope. He just appeared in
front of us. Will this nightmare never end? Unfortunately, it almost did.
James Matthew Wearing, the developer behind Last Year seems like a real fan of
slasher movies, and was inspired to make a game that harked back to the glory
days of the original slasher films. A summer camp, a man in a mask, and a group
of frightened teens; what could be better? Then the lawyers came, presumably
wearing hockey masks, representing a case against Last Year for infringing on the copyrights of Friday the
13th. Who knew hockey masks and camps named after lakes were trademarked?
Never fear, horror and slasher fans alike, I don’t
think we’ve seen the last of this game. Nothing was said for a long time, and I
had begrudgingly buried it in a mental graveyard of games I’d never get to see, but
then there was an update on July 23rd. Last Year is alive. Not only is it alive, but it’s been
granted $260,000 funding from the Canada Media Fund, bringing
the entire amount to roughly $370,000 with the Kickstarter pledges. That’s a lot of slasher
dough.
Ever since then, all has been pretty still on the
waters of Last Year's Camp Silver
Lake (since renamed and/or removed from the game in order to satisfy those evil
lawyers). Despite a few tweets to the Last Year account, there's been no more information on how the development of
the game is going, or when we might be able to expect something more. I'd never
been so excited about a Kickstarter project, so I have everything crossed that we won't have to wait too long before we get to see more of Last Year. I'm ready to get my slasher on.
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