In space, no-one can hear you scream, but in game
journalism, this next game heard it all. Not all of it was good. I'm talking
about Alien: Isolation, of course.
I'm here to tell you why most of the critics got it wrong.
I can't be sure, but it may have something to do with the alien that's
also on-board. That damn, evil, beautiful killing machine.
Similar to Dead Space, the
ship is experiencing problems that take you all over, and one constant remains;
the xenomorph is hunting you down. As you're trying to complete objectives -
such as finding key cards here, or repairing systems over here - you're going to
want to move slowly, keep quiet, and use the iconic motion tracker to watch
over any movement in the immediate area. If you decide to run about, knock
things over, or get into a firefight with one of the less-than-friendly
androids that seem to have taken over the ship (I miss Bishop), the alien will
join the party. One minute you're going about your own business, and the next
it'll come drop into the room from a vent in the ceiling. The game has changed.
Hide.
It doesn't matter how you do it, but avoiding the alien at all costs is
the best way to survive. Hide under a desk, crawl into a vent, climb into a
locker, crouch behind something while androids and humans alike are ripped to
pieces... Whatever it takes. I've never felt quite as tense in a game as when I
had found a hiding place and the alien stopped right by me. Sometimes it seemed
to look right at me, and other times I'd watch it skulk past, its deadly tail
slicing inches from my face. Other times, worse times, the alien would seem to
give up, only to appear seconds later and plunge its tail through my chest or
its tongue though my face. Did I mention that the dying animations are pretty
cool? It's almost worth the potential heart attack.
There are weapons and items that can delay the inevitable, though. Most
weapons, such as the handgun or shotgun, are only effective against hostile
humans or androids (which is almost all of them), and act as nothing more than
a minor annoyance for the alien. That is, until you find the flamethrower. This
weapon actually sends the alien screeching into the nearest vent it can find,
and leaves you feeling as triumphant and badass as E. Ripley in any of the
iconic flamethrower scenes from the films. Don't get too cocky though, because
this only scares the alien off a few times before it won't back down at
all.
This is why avoidance really is the best method, and there's a couple of
items that help with this. One is a 'noise maker', a device that you can place
or throw, and after a few seconds it'll start making a racket. Perfect for if
you need to draw the xenomorph into a specific room or area so that you can
sneak past unharmed. Another possibility is the flashbang grenade, which
essentially works in the same way, but for a short duration.
Isolation also has a
different kind of distraction at its core. It's called nostalgia, and it's a
beautiful thing. Remember the spaceship with all the eggs on LV-246, where
Ripley and her team first land in Alien.
You get to explore it for yourself, first-hand, in a playable flashback
sequence. And remember when Bishop was torn in half at the end of Aliens, in the fight against the Alien
Queen. Well, at one point there's android fluid all over the floor, along with
a pair of android legs. To anyone that's a first-timer to the series, this may
just point to the nature of what's to come... for Alien fanatics like myself, they're Bishop’s legs. It's these little touches, and the attention to
detail throughout the game, that I feel elevates Isolation above its
marine-infested brethren.
Sure, it can be a little much to replay one area over and over because
you just keep dying. And yes, people do seem to have incredibly wet, shiny
faces. But it all takes place in an environment that Ridley Scott himself would
be proud of.
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