With the cancellation of Silent
Hills, and the hype built by its teaser demo P.T, some developers are trying to fill the void for horror gamers.
Two such developers are Aleksandar Dzhordzhiyevski and Maxime Thomas, working
on first-person horror Stay Close,
which aims to blur the line between madness and reality, and was recently
Greenlit.
In Stay Close, the
gamer will travel through different phases, based on reality and illusion, and
only by progressing through each of these will they be able to find the truth
of what they are seeing. Aleksandar, the creator of the game’s concept, said that
“Stay Close is strongly inspired by
the movie Jacob's Ladder,” a 90s
horror film that featured a man who appeared to be slowly losing his mind,
unable to tell what was real and what was spewed forth by his damaged
imagination. Aleksandar’s goal “would be to achieve a similar atmosphere…. Mixing
reality with madness.”
There was also a functional reason behind this decision.
By having two phases, reality and illusion, the developers can “use the same
level and assets twice, resulting in 50% less content and almost 30% less
development.”
Similar to the teaser demo of P.T, or upcoming horrors of a similar focus – such as Allison Road – gamers won’t be spoon-fed
the answers or the narrative behind the game, and will have to piece together
what they believe is happening based on the information that they find. Just what
gamers will find is not yet clear, as the game is still early in development,
but the developers want this to be an important part of the experience.
For those planning on staying close to Stay Close, more information can be found on the game’s website,
Steam page, Facebook and Twitter.
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