I'm excited. I'm not just on board
the hype train for Protocol Games' Song
of Horror, I'm eating snacks from the first-class carriage. In this
third-person horror, described as a return to the classic horror of Resident Evil and Silent Hill, with 16 playable characters and permadeath, it is hard
not to be. Even more so when it delivers on everything it promises in its Kickstarter campaign.
In the press demo I played, Daniel Noyer,
the game’s main character, has travelled to Husher Mansion, where renowned
writer Sebastian P. Husher lives. Daniel works as the Assistant to the Sales
Director at Wake Publishing, responsible for publishing Husher’s writing. The
only problem is that Husher hasn't answered the phone in weeks. Daniel was sent
to find out why. Finding the front door ajar, he heads inside, and promptly
regrets the whole thing.
Standing in the hallway, I couldn't
help but notice that the game was visually impressive, and the unnerving
ambient music emphasised what was to come. The shadows played their part, too.
Protocol Games has perfected the game's lighting, and shadows lie in wait
everywhere you look, potentially hiding things you won't want to
find. Torch shining into the darkness, I already didn't want to take a
step forward.
The camera angles used are pulled
straight from classic horror games, and always have you wondering what is
waiting just out of the screen. These camera angles are also used to great
effect when listening through a door, which Daniel can do before going through,
if you so desire. Not only is the feature quite powerful in its own right (what
might you hear?), but the camera closes in on the player. As they listen, the
half of the screen behind them is empty, and they're left wondering if
something is on its way to fill it. This is how classic horror works, both in
games and movies, and it's refreshing to see it done so well in a modern game.
Adding to this sense of unease, and
to the game's narrative, are notes and drawings found around the mansion. These
include disturbing children's drawings, creepy haikus, and letters between
people, giving the player an idea of what took place before they arrived. In
addition, little references show the studio's love for horror. For example, a
piano is branded with "Himuro," which is clearly a reference to
Himuro Mansion, a real-life location just outside of Tokyo, said to be haunted,
and then made famous as the setting of Fatal
Frame.
That isn't to say that Song of Horror borrows everything from
the old classics; far from it.
The game will have 16 playable
characters upon release, and with permadeath in place, any of these 16
characters could die, taking the narrative along a different path. I didn't get
to experience this in the early build, but I still discovered something
new.
In some horror games, once you've
been scared by something once, you won't be scared by it again, should you
revisit or replay an area. Not so in Song
of Horror. Even if you revisit an area, the scares may change. One small
room had already scared me once, when a ghostly hand reached through the door
behind me. Having already seen this, I was ready for it. Nothing happened.
Thinking I'd bested the room, I went to leave, only to be startled out of my
arrogance by two booming knocks on the door. It was plain cruel. Fortunately,
that's exactly what I want from horror.
I was sent into yet another
unexpected panic when the walls began to ooze and rot, and I was told to
"run or hide." The soundtrack ramped up and added to my blind terror.
I ran through the house, found a table, and crouched beneath it until the house
turned to normal. Well, as normal as Song
of Horror gets. Not even a minute later I walked through a kitchen and
listened at a door. I heard scratching. Curious, I opened the door and was
enveloped by "The Presence," a dark entity that swallowed Daniel into
its blackness and left me with a message: “Daniel did not make it...” I hadn’t
survived. With 16 characters, this might not have been too much of an issue,
but as Daniel is the main character, and the only character in the early build,
dying meant failure.
Though I may have failed, I am
struggling to think of an area where Song
of Horror did. My laptop struggled with it, and there were a lot of keys to
remember, but that all comes down to the fact that I’m not a natural PC gamer,
and neither my laptop nor my key memory is up to scratch. Controller support is
available, though, and I’d be using my Steam AlphaWare to play the final game.
Problem solved.
It may be early in development, but
I'm really excited by Song of Horror.
I mean, I already was, but having played it, I can see that Protocol Games is
really onto something. If you haven't already, I recommend - nay, beg - that
you check out the game's Kickstarter campaign. If you've been wanting to return
to the days of suspenseful camera angles, an interesting narrative and clever
scares, Song of Horror is how you get
there. In my opinion, this game needs to
happen. It will be good for horror gamers, and potentially even good for the
genre as a whole. Keep up to date with everything you need to know by heading
to the website, Facebook or Twitter. Just do it.
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