The Slender man games kind
of took the horror community by storm. They may not have the highest production
values, or the deepest narrative, but what they do have is stellar sound design
and a terrifying antagonist that crawled from the darkest corners of creepypasta.
I've played the original Eight Pages, and had a few recommendations to try
Slender: The Arrival, the game where Blue Isle Studios brought the nightmarish
myth to PC and consoles.
I’m not very far into the
game yet, mainly because it’s so tense that I can’t play it for too long before
needing a break. From what I’ve played, though, you control someone that is
attempting to visit a friend. This friend is trying to sell their house for a
fresh start, because things have been getting a little too strange for their
liking lately. You’ve been sharing the same visions. Visions of a tall, thin
man with no face. Of course, when you arrive, in complete darkness, their house
is empty.
The only thing to greet you
as you walk into the house is a scribbled picture on the wall. A picture of a
man, standing in some trees. It is extremely unnerving, and you explore the
house knowing that Slenderman may do what he does best and show up at any
moment. Did I mention that it is also really
dark? Without a torch, you really can’t see anything, and with it, every
time you aim the beam of light, you’re scared that this will be the time in
falls on a smooth, well-dressed face.
Essentially, that’s all you
could ever need to know about a Slenderman game. It extremely simple, with no
real need for narrative, but it is terrifying knowing the simple fact that
Slenderman could show up anywhere. He’s
an evil, teleporting bastard. Apparently he also comes with a little hooded
companion in The Arrival, though I’m
yet to meet them. Part of me hopes that they both decide to leave me alone
soon, because Slenderman makes me shake in my damn boots.
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