Thursday 3 December 2015

Boogeyman



Thomas, an 8 year old boy, has just moved into a new house with his parents. It seems like a great house, especially for the price they paid. There's a reason for that. When Thomas finds an old stereo player in his bedroom, he presses a button, and the nightmare begins to play. In Boogeyman, by Barry McCabe, Thomas is not alone.




What follows is a horror experience that seems very much like Five Nights at Freddy's, as you try to keep the Boogeyman away with the light of your torch and also try to conserve battery power. To do so, you will occasionally have to plunge yourself into darkness (on purpose!), using sound alone to decide when using the torch is a matter of survival. 

Now and then you may be supported by the light of the moon, lamps or streetlights, but don't count on them making a regular appearance. In fact, don't expect too much help from the weather, either. Rain will drown out noise as the Boogeyman attempts to make its move, blizzards will make it pretty much impossible to hear, and lightning will provide flashes of the full room, but who knows what it will reveal? 




What it might reveal is the Boogeyman as it tries to sneak into Thomas' bedroom from one of four entry points: the door, the closet, the window, and the air vent just above his bed. If all of that wasn't bad enough, Boogeyman also supports the Oculus Rift, allowing you to truly get into the troubled mind of an 8 year old with an infestation of the boogey kind.




More information on Boogeyman can be found on Steam, where I am currently tempted to buy the game at £4.99. If you're also interested in the game that probably inspired this one, check out my article about Five Nights at Freddy's. Just like everything else, it’s beautifully written and will make you take a second look at the world around you and all of the positivity it holds. I kid. I’ll probably talk about soiling myself in the name of horror.

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