Neverending Nightmares is the upcoming indie-horror by Infinitap Games, and
takes influences from a number of different places. Frankly, one of those
places must be hell, because this game is as disturbing as it is scary. I loved
it.
This game “is
a psychological horror game inspired by the real horror of Matt Gilgenbach’s
battle with obsessive-compulsive disorder and depression. It features a truly
interactive narrative structure allowing you to shape the outcome of the game.”
The first thing you’ll notice
when you load up the demo is the extremely unique art style, which looks like a
child’s drawing; Possibly drawn by one of those terrifying Asian children from
The Grudge. Everything has a pen-scratched quality to it, and it felt like I
was tip-toeing across a sketchbook. This design choice was influenced by Edward
Gorey, an American writer and illustrator known for his unsettling Victorian and
Edwardian style stories and drawings.
Gorey. The artist of your nightmares.
This style lends much of its
disturbing nature to the demo, as I often felt as if the world was closing in
on me with the scratches of a cruel artist’s pen. Much of the demo is black and
white, except for two things. Interactive objects… and blood. Naturally, this means that the player’s eye is
drawn to them. The blood, in particular, is almost too much in the monochrome setting, but it’s something that you’ll
need to adjust to, and quickly.
The title of the game is
especially fitting for two reasons. Firstly, because it’s something you’ll
experience after playing the demo, and secondly, because of how the game makes
you feel every time you ‘die’. I use the term loosely, as there doesn’t seem to
be any real death or failure in this game. The few times I ‘died’ - in the
darkness, sweaty and panic-stricken – I awoke back in my bed, where you begin
the demo.
A lumpy mattress is my idea of a nightmare.
As someone who likes to
over-analyse every single part of life, I couldn’t help but also think about how
this gameplay mechanic might be a reflection of the depression that Gilgenbach
is trying to express. For example, imagine walking through each day waiting for
something awful to happen to you. You’d mistrust everything and everyone around
you, thinking they want to hurt you – which was certainly how I felt during the
demo. Then, the next day, you wake up, and realise that you have to do it all
over again.
I’ve never experienced
depression for myself, but Neverending
Nightmares had me trying to understand the mental illness further, which is
something that needs to happen more in gaming – and in all forms of media.
At least now he has two pairs of pyjamas.
Even without its deeper
meanings, that will no doubt enhance the game, the demo of Neverending Nightmares offers a disturbing and jump-scared filled
experience. The Gorey-inspired art style, eye-catching gore and many forms that
horror takes throughout mean that this is one of my most-anticipated indie
scares.
Though it’s Kickstarter project is long-since funded, you can still
back the project, receive your deserved goodies and scare yourself silly here.
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