Asylum is the point-and-click indie-horror
in development by Senscape, a studio brought together by AgustÃn Cordes, the
twisted mind behind the award-winning Scratches.
It drags you kicking and screaming into the decaying walls of the abandoned Hanwell
mental asylum, where you will spend around 15 hours being subjected to
nail-biting terror until you most likely desire your own padded cell.
Though I
didn’t spend very long with Asylum –
the interactive teaser is only a couple of minutes long – there were a few things I couldn't help but be impressed by in that time. The most notable being the outstanding visuals, sound design and voice acting.
Beginning in
the asylum’s canteen, you are greeted with the all-too-real sight of filthy
walls and rotting food, with swarms of flies buzzing incessantly nearby. When you’re
getting annoyed by virtual flies, you know they sound good. This quality
remains consistent across the board from the creak of a door, to the spoken
thoughts of the nameless protagonist, and, unfortunately, right through to the
insane mutterings that seem to be coming from further down the corridor. What
happened to abandoned asylum?
"We asked for a room with a sea-view..."
After coming
across a number of newspaper clippings that detailed the
decline and rumoured tortures of the asylum, I was left thinking that there will
be many gruesome stories and secrets waiting to be found throughout the game,
if you have the guts to look for them. Personally, I’ve always thought
something scary can be made even scarier when you’re given the chance to delve
further into the inner workings of it, and I hope this will be the case with
the horrors of Asylum.
One of the
most disturbing facts about this game is that its setting, Hanwell Asylum, is a
real mental institute that still treats those with mental illnesses to this
very day. During my time with the teaser I found a map of the first floor of
the building, and after researching Hanwell Asylum, discovered that it’s the
exact layout of the real-world location. Every door you walk through, every room
you enter, and every corridor you navigate is as real and you or I. However, I’m
hoping for the sake of the patients that the bloody hand-prints on
the walls are for the purpose of the game.
Over 100 luxurious rooms of terror.
After
getting a brief look into the ruins of the mental institute, and the fear it managed to instill in just a few short moments using mainly sound and my own imagination
against me, I am looking forward to seeing more of Asylum closer to its expected December release date. What’s
Christmas without a few things that go bump in the night, anyway?
If you’re
feeling daring, and have a couple of minutes spare, walk the halls of Hanwell
for yourself here. Looking for a slightly longer post to satiate your thirst for horror? Keep an
eye out for my review of Deadlight later this week, or check out my recent review
of Kraven Manor.
I'll also be playing and reviewing Cordes’ Scratches in the very near future –
thanks to the Steam Halloween sale – so I’ll be able to
give you a better insight into just how cruel Cordes is, and how far he’ll go
to make us squirm.
Thank you for reading! If you enjoyed this article, it would mean a lot if you’d like and share it, and make sure to subscribe to the blog so that you don’t miss out on the weekly horror games. Feel free to leave a comment, and follow me on Twitter for daily horror news and conversations here.
Again, thank you, and welcome to Noble Gaming.
Well written, Noble. It's been years since I've played any game. You make me want to go back to it. They really modeled the game after a real asylum?? Good stuff.
ReplyDeleteThank you! I can't ask for a better response than that. I'll make sure to find and write about as many games as possible, so you have a few choices! They have indeed. I think it adds another level of depth to the horror, which is always good.
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