Friday 9 October 2015

P.A.M.E.L.A


Utopia, by its own definition, is meant to be pretty close to perfect. In the future of NVYVE Studios’ open-world survival horror P.A.M.E.L.A, this hasn’t quite gone to plan. Despite this, horror gamers seem excited, as the game reached the #1 spot on Steam Greenlight in only 48 hours, and went on be Greenlit after 10 days.



Players will explore the less-than-perfect utopia, called Eden, as a recently awoken “Sleeper.” Alongside them in their journey to discover what happened to the technologically advanced civilization of Eden will be Pamela, the AI that made the decision to wake the protagonist from their cryo-sleep when everything went to hell.

Gamers can expect to make their way through a world that is out to get them, as the Afflicted, former Eden residents, will be out to kill them, driven made by “excruciating pain and [a] disfiguring disease.” However, an advanced AI systems will ensure that none of these encounters will be the same as the last, and each citizen or android met through P.A.M.E.L.A will be completely different, depending on behaviours, alliances and player actions. 



To survive, players will be able to use and customise equipment found around the world, enhancing their body with “bio-augmentations” that will give them an advantages in a fight. The studio hints that this may have impacts further on, though, because “every decision has consequences in Eden,” and P.A.M.E.L.A looks like it will have gamers pondering where the line has to be drawn in technological advances.



P.A.M.E.L.A will be released on Windows PC in 2016, and those hungry for some more scifi horror information can check out the game’s website. Or, start a conversation with the developers on Facebook or Twitter.


Getting déjà vu right now? That may be because you read this on IGM, where my article was first featured! Check IGM out for all the latest on indie games, and make sure to peek in on our Patreon, where patrons can get each issue of the magazine for only $2.

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